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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
Commodore64

Turrican II

Turrican II
GenrePlatform Shooter
DeveloperEnigma Variations
PublisherRainbow Arts
Released1991
Rating
Graphics:9.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Turrican II: The Final Fight was released in 1991 for the Amiga and Atari ST and is the sequel to the original Turrican multi-platform shoot em up that enjoyed great success back in 1990 due to its extreme popularity as a state of-the-art arcade-style title! The game was released later in 1993 for the MS-DOS as well as for the 8bit home-computers such as the Amstrad CPC, Commodore 64 and ZX Spectrum. It was also released on the Nintendo SNES (as Super Turrican) and SEGA Megadrive/Genesis (as Universal Soldier) having though several differences in level design.
 
Review
Turrican IISTORY / GAMEPLAY
The year is 3025 and after the first defeat of Mogul the world was very calm. United Planets Freedom Forces were responsible to keep peace. But everything changed after the Avalon 1 (one of their spaceships) has been attacked by an unknown battle-cruiser that came from deep space. While being the only survivor from this fight, Bren McGuire (the new Turrican), needs to take his revenge against those who killed all his partners. So the hero must fight, shoot, walk across traps and confront a variety of alien species of different potential and size. Here's where the challenging story begins. Turrican must jump across many platforms, kill the enemies and gather all tokens available since they grant him with energy, extra bombs and new weapons. His main weapons are a rapid-fire assault rifle, an electro-sweeper plus the ability of becoming a rolling sharp razor (which can kill anything in its path) much like its predecessor. Do not forget to keep an eye on the time limit, as it will be an instant death! Unlike other games of its type, Turrican II contains also three levels of horizontal shooter action in the spirit of R-Type.
The action is fun, mindless and absorbing, and the huge range of enemies and bonus pods keeps it that way for hours. This game is a perfect example of "coin-op like" high quality arcade shooter released on every 8bit/16bit platforms.

GRAPHICS / SOUND
Technically the game here is impressive. The C64 conversion looks great and offers some nice visuals comparable to a 16bit arcade game, but limited of course to its 8bit hardware. The main sprite had just a minor rework, and the overall graphics looks much of the original but limited to Commodore's color palette. Scrolling is smooth and sprites are nicely animated, moving fast in all eight directions. Also the backgrounds are partly animated, and resemble good enough the original visuals (i.e. the animated waterfalls). Note that the Amstrad CPC and ZX Spectrum had to make sacrifices to make it possible here, resulting to a less impressive game in terms of graphics, gameplay and sound.
Sound and music are similarly effective. Although it lacks the awesome music compositions by Chris Huelsbeck, the introductory tune is a great example of the SID sound generator capabilities. During gameplay music is playing only in the spaceship levels, while the rest of the levels have sound effects only. These are well matched to the game's atmosphere, and there is a spot effect for every single bullet and explosion.
 
Screenshots
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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